![]() I finished the game after 28 hours and almost completely ignored two of the five regions, leaving hours of content untouched, and I decimated the final boss without a single issue. ![]() The enemy variety is lacking, many of the points of interest ask very similar things of you despite looking so diverse, and the most interesting one-off encounters (unique optional bosses, challenge dungeons, etc.) are few and far between. ![]() Unfortunately, the game spends many hours constantly interrupting the flow with cutscenes placed too-close together, and the fact that you can’t use parkour in the main city, which would be the perfect place for it, is frustrating.Īthia is full of things to do, but a lot of it is very repetitive and completing it will leave you overlevelled for what comes next. Once you have the full roster of movement abilities, backtracking and scouring older areas for new experiences won’t feel like a chore, and the game capitalises on this in the latter half of the game with gigantic expanses, letting you bound over them like a cheetah in the savannah. There are a few platforming challenges that require such precision as to be frustrating, but they’re scarce. It feels fluid, natural, and gives you plenty of tools to overcome obstacles in various ways.
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